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CLASS GUIDE

Rogue

Speed, critical strikes and opportunistic damage.

AVAILABLE Foundation guide
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OVERVIEW

The Rogue foundation

01

Rogue is a light-armored melee class with faster attacks, stronger critical damage and a five-charge Edge bank.

Opening Cut builds Edge, then the current kit gives each spend a clear job: Venom Strike commits the bank, Expose Weakness opens armor, and Feint buys a short defensive window.

Build, spend, rebuild Edge is a charge bank for specific abilities. Choose the spend before committing, then create the next charge window with direct combat.
FOUNDATION

Fast, critical melee pressure

Class choice grants +18% Attack Speed, +30% Crit Damage, +8% Crit Chance and +10 Move Speed.

TRADEOFF

Edge is a finite bank

The strongest Edge abilities consume the charges they need. If the bank is not refreshed, it waits 8 seconds before decaying at 1 per second.

CONFIRMED FOUNDATION

What is established today

02
One of four classes

Rogue is one of the four public base classes: Warrior, Sorcerer, Ranger and Rogue.

Chosen at level 20

Characters begin as Exiles and choose a class at level 20.

Starter spells matter

Starter spells are part of the current class foundation.

Numbers, rotations and build recommendations will be added when they are ready to describe confidently.
COMBAT FOUNDATION

Edge, timing and commitment

03

Rogue combat is a resource transaction. Opening Cut builds Edge, then Venom Strike, Expose Weakness and Feint spend different amounts for different jobs.

Edge

Edge is the Rogue's charge bank. Opening Cut builds it on a successful hit, while critical hits and killing blows can add more charges.

Range 0 to 5
Build +1 Opening Cut, +1 crit or kill
Stages 1 / 2 / 3 / 4 / 5
Fade 8s grace, then 1/s
Edge is a charge bank, not a passive damage meter. It matters because Venom Strike spends all charges, Expose Weakness spends two, and Feint spends one. If Edge is not refreshed, the meter waits 8 seconds before fading at 1 charge per second.
The practical rhythm Use Opening Cut to build Edge, then decide what the next exchange needs. Venom Strike spends everything for direct damage, Expose Weakness spends two for armor setup, and Feint spends one for defense.
STARTER KIT

The current Rogue abilities

04

These are the six current Rogue starter abilities. Their Edge costs and clear jobs matter more than a fixed rotation, so the notes below focus on what each one changes.

EDGE BUILDER

Opening Cut

Create the next opening with a reliable melee hit.

8 Mana 2s cooldown Single enemy, range 1
18 base Physical damage. A successful contact grants 1 Edge once per action. A critical hit or killing blow can grant an additional Edge through the class resource rules.
EDGE FINISHER

Venom Strike

Spend the whole Edge bank on a poisoned melee finisher.

12 Mana 3s cooldown Single enemy, range 1
14 base Poison damage and a Poison effect for 6 seconds, ticking every 2 seconds with up to 3 stacks. Requires at least 1 Edge and spends all Edge. Each spent charge adds 25% direct damage, capped at 125%; poison ticks do not scale with the spend.
ARMOR SETUP

Expose Weakness

Trade two Edge for a short armor opening.

12 Mana 6s cooldown Single enemy, range 1
12 base Physical damage. Requires and spends 2 Edge, then applies Vulnerable for 6 seconds, reducing Armor by 18.
CONTROL

Hamstring

Slow a foe so the next exchange is easier to choose.

10 Mana 5s cooldown Single enemy, range 1
10 base Physical damage and a 4-second Slow that reduces Move Speed by 70. Critical contact and killing blows may grant Edge, but this strike does not guarantee a charge.
MOBILITY

Fleetfoot

Add a short burst of speed for pursuit or repositioning.

10 Mana 10s cooldown Self
+110 Move Speed for 3 seconds. Fleetfoot does not generate or spend Edge and does not bypass obstacles.
DEFENSE

Feint

Spend one Edge to blunt a nearby foe's physical attacks.

10 Mana 8s cooldown Single enemy, range 1
Requires and spends 1 Edge. It deals no damage and does not generate Edge, but applies Weaken for 4 seconds, reducing Physical Damage by 35%.
QUICK TIPS

Useful things to watch

Opening Cut is the reliable builder. A successful contact adds 1 Edge once per action.
Critical hits and killing blows can add Edge, but most attacks do not guarantee a charge.
Edge tops out at 5. If it is not refreshed, it waits 8 seconds and then fades at 1 per second.
Venom Strike needs at least 1 Edge and spends the whole bank. Each charge adds 25% direct damage, capped at 125%.
Expose Weakness spends 2 Edge and reduces Armor by 18 for 6 seconds.
Feint spends 1 Edge to reduce a nearby foe's Physical Damage by 35% for 4 seconds.
Fleetfoot gives 110 Move Speed for 3 seconds, but normal obstacles still matter and Edge is unchanged.
The Rogue foundation grants +18% Attack Speed, +30% Crit Damage, +8% Crit Chance and +10 Move Speed.
GUIDE ROADMAP

More Rogue chapters are coming

05

Combat and ability guidance are available now. Passive Atlas, builds and dungeon chapters will follow when there is enough stable detail to make them useful.

Combat and resourcesAVAILABLE AbilitiesAVAILABLE
Passive AtlasCOMING SOON
BuildsCOMING SOON
Dungeon PlayCOMING SOON
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